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Thread Statistics | Show CCP posts - 39 post(s) |
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CCP Fozzie
C C P C C P Alliance
3876

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Posted - 2013.02.07 13:13:00 -
[1] - Quote
Just to repeat one piece of information that's in the blog but is important enough to repeat here:
These changes are scheduled for the summer expansion. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3876

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Posted - 2013.02.07 13:24:00 -
[2] - Quote
V'Kanth Agalder wrote:GÇ£if you could fly it before, you can fly it nowGÇ¥
Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion?
Because of the way nested skill requirements work in EVE, skills like Armored Warfare 5 will be required to inject the Command Ships skill but if someone has already injected the skill the change will not affect them. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3877

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Posted - 2013.02.07 13:34:00 -
[3] - Quote
Forlorn Wongraven wrote:In before JF purge in summer expansion. Hint: they are missing in those screenshots.
From the bottom of the ship groups section with all the pictures:
Quote:All the other vessels not listed here (shuttles, frigates, Interceptors, Assault Ships, Covert Ops, Logistics, Strategic Cruisers, Black Ops, Marauders, Pirate Frigates, Pirate Cruisers, Pirate Battleships, Pirate Supercarrier, Transport Ships, Jump Freighters, Mining Frigate, Ore Industrial, Exhumers) are not directly affected by the skill modifications, although this may create prerequisite changes in nested requirements. For instance, Marauders require Battleship at 5, whose own requirements are changing. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3877

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Posted - 2013.02.07 13:41:00 -
[4] - Quote
fenistil wrote:It does not make sense to train siege warfare skill for a damnation.
You are gearing for a Specialized skill training tree and you are saying that I need to train SHIELD Leadership skills for a Damnation?
This is ********!
Those requirements are for the Command Ships skill themselves, the skills are the ones that give bonuses even without gang links, and even with them the time to train the ship is decreasing from what it was before. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3877

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Posted - 2013.02.07 14:00:00 -
[5] - Quote
ORCACommander wrote:You need a blurb in there about where to apply for reimbursement and when you want us to apply.
No need to apply, the new skills will be done and placed in your head automagically. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3897

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Posted - 2013.02.07 23:51:00 -
[6] - Quote
Mirel Dystoph wrote:Mirel Dystoph wrote:James Amril-Kesh wrote: There are quite a few (probably most) alliances that require, at the very minimum, JDC 4. If you're planning on using it a lot it pretty much already is a requirement.
And this is an important as fock question. Do we have to train up the prerequisites of a ship twice just because some at CCP thinks it's cool to screw with the skills around. Reposting + definite statement would be good.
You don't need to train anything twice. (unless you get podded a lot) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3907

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Posted - 2013.02.08 09:24:00 -
[7] - Quote
wafflethief wrote:regarding capital skills, with capital ships 4 being a prerequisite for the racial skill, surely also having it as a prereq at level 1 for the hull is redundant and unnecessary?
This is a requirement of the backend system we use to distribute attribute bonuses to ships and modules.
Cleaning up the way that the skills are displayed in show info is definitely something that needs to be done at some point. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3910

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Posted - 2013.02.08 12:58:00 -
[8] - Quote
James1122 wrote:James1122 wrote:Hi,
The changes, after reading through the whole blog and the first 2/3 pages of dev posts, seem really good and well thought through.
My only question is, as I'm about to receive a bump of 6mil sp which will push me up a clone grade, is any thing going to be done about clone costs and the restriction/disincentive they impose onto active pvp ?
Please can i have a proper reply about this as i feel this is a real issue that penalizes older players.
Please can I get a Dev comment on this? (even if its just a its something we are looking into / keeping and eye on/ we have no plans for this at the current time)
Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3916

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Posted - 2013.02.08 16:31:00 -
[9] - Quote
Onyx Nyx wrote:I am concerned, and I have heard murmurings, that CCP will not reimburse the current battleship 5 requirement to fly capital ships. I have two characters whose sole purpose is to fly carriers and dreads and once these changes go through, my two characters and everyone else that has characters for dedicated capital roles is going have 1,984,000 SP of wasted training time.
Needless to say, if these changes go through without reimbursement, it is a ****-move and huge loss of goodwill on CCP's part.
If we ever delete the Battleship skills from the game we'll reimburse the skillpoints.
We're not taking a single thing away from you with this change. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3921

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Posted - 2013.02.08 22:10:00 -
[10] - Quote
Jonas Sukarala wrote:what i found odd about the blog is that all the command ships require training the skills for the 4 main links... when they are only going to be bonused for 2 links so surely they should only require the 2 links skills they will need
e.g. vulture will be bonused towards
siege warfare link
information warfare links
The Command ship skill requires the training of the skills for exactly 0 links. Note that there is a big difference between "Armored Warfare" and "Armored Warfare Specialist".
The skills that are being added to the command ship skill prereqs all give bonuses to your fleet even if you don't fit any warfare links, and are therefore all very valuable for any character that wants to sit in a squad command position, command ship or not. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3935

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Posted - 2013.02.09 17:13:00 -
[11] - Quote
Dysgenesis wrote: Also on that note, say you have command ships I and all the warfare skills to 4. After the patch I appreciate you will retain command ships I and still be able to fly the ship, but can you train command ships to level II? (I apologise if this has already been answered).
Yes you will be able to continue to train the skill as long as you have it injected before the patch.
Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4172

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Posted - 2013.02.19 08:58:00 -
[12] - Quote
Haifisch Zahne "if you can fly the **[u wrote:SHIP[/u]** before, you can fly it after".
"if you have the **SKILL** before, you will have it after (and can use the skill to fulfill other requirements just as if you had trained it after the changes even though you don't have all of its new prerequisites)".
Both of these statements are correct (although for different reasons).
If you have already injected a skill, the change in prerequisites for the skill will not matter. The skill will function in every way as normal. Ships only check to see if you have the required skills in order to fly them, they don't check that you have the prereqs for those required skills (the nested requirements).
So we're not taking your skills away, and we're not removing any ships from the collection that you are able to fly. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4172

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Posted - 2013.02.19 10:13:00 -
[13] - Quote

Fixed Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4174

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Posted - 2013.02.19 12:04:00 -
[14] - Quote
Mcdebris wrote:what you gonna do to keep your tier system alive?
We're killing the tier system violently with a smile on our face. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4183

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Posted - 2013.02.19 15:13:00 -
[15] - Quote
Colorless Void, if you can fly a ship before these changes, you can fly it afterwards (the only exception being the four Tier 1 Navy Battleships if you only have BS level 1).
Those leadership skills are only required to inject the command ships skill, not to fly the ship. So if you've already got the skill (if you can fly the ship) then it doesn't change anything for you.
And for the battlecruiser and destroyer skills, for every BC and Destroyer you can fly before the patch, you'll be able to fly it after the patch with exactly the same skill level. If you have BC 5 and all the racial cruisers to level 3 or higher (for instance), you'll get all four racial BC skills at level 5.
All of this was in the Dev Blog, I advise reading it over completely.
Colorless Void wrote:As far as i know...any RED X on a prerequisite skill listed on the hull means I can't sit in the hull. This is incorrect Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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